After the game has reset its high score, press the F2 key to make the arcade machine playable.
Blaster is an arcade game developed by Eugene Jarvis and released by Williams in 1983. The game is a 3D shooter set in outer space and is a quasi-sequel to Robotron: 2084. The objective is to shoot enemies and avoid obstacles in twenty differently-goaled levels in order to reach paradise. The game had advanced graphics at the time of release, that used scaled sprites to display the impression of three dimensional worlds and asteroid fields.
According to the opening demo:
"The year is 2085 and the Robotrons have destroyed the human race. You escape in a stolen space shuttle. Your destination: Paradise. A remote outpost 20 million light years away. Does paradise exist? Can civilization be started again? These questions will be answered at the end of your journey. But first, you must BLAST... OR BE BLASTED!"
The introductory text implies that the game takes place after the events of Robotron: 2084. However, aside from a few oversized G.R.U.N.T. robots in the first stage, none of the Robotron characters make an appearance in Blaster.
The game is controlled with an optical joystick and two buttons: fire and thrust. The ships weapon fires from a linear bank of four pyramid-shaped shots. Shots do not emanate toward the exact center of the screen; the first shot in the series will be furthest left, while the fourth will be furthest right. The player is given three lives and extra lives are awarded every 100,000 points. The player has a life bar, in likeness to similar games such as Star Fox; however in this implementation, the life bar represents three hit points, and not a continuum of health points. When the ship gets hit a second time the text "ENERGY CRITICAL" will be flashed on-screen. Almost everything in the game can be destroyed, from the asteroids to enemy shots. In fact the latter is a critical component of surviving for an extended period of time.
Marooned astronauts can be rescued by interception through the various waves. They are initially worth 1000 points, and are incremented by 200 points for each subsequent rescue during the same life, for a maximum value of 2000 points. Any situation where enemies appear in groups offer additional bonuses for destroying all enemies in the group. In some levels, such as the Saucerland waves, there are conditions which necessitate a certain order for the ships to be destroyed in. In most of the levels a large blue "E" decorated with arcs of lightning can be found. Shooting these E's will completely fill the shields, while colliding with them will cause the player to warp to the next wave. Before warping, every object in the level will turn into E's and the ship will speed against a backdrop of a field of E's.
1 Player Start 1
2 Players Start 2
Coin 1 5
Coin 2 6
Coin 3 7
P1 Button 1 LCONTROL or Mouse B1
P1 Button 2 LALT or Mouse B3
P1 Button 3 SPACE or Mouse B2
AD Stick X Analog Mouse X
AD Stick X Analog Dec LEFT
AD Stick X Analog Inc RIGHT
AD Stick Y Analog Mouse Y
AD Stick Y Analog Dec UP
AD Stick Y Analog Inc DOWN
Auto Up F1
Hight Score Reset 8
When you see "FACTORY SETTINGS RESTORED", hit F2 (Service Mode)
June 23, 2019 Subject:
Wanted to try but.....
Doesn't work.....goes to reset high scores and does nothing after that.
November 25, 2018 Subject:
Way cool sequel to Robotron 2084!
I vaguely remember playing this game once or twice in the arcades when it came out, but can't understand why I never played this more...it's loads of fun! It's a sequel to Robotron 2084, but plays like a first person POV shooter of Defender or Stargate. Robotron 2084, Defender and Stargate were three very popular Williams games, but this one seems to have flown under the radar and was all but forgotten. Thanks to the Internet Arcade this very underrated game can be enjoyed by all...thanks!